All 'range' weapons can also function as a makeshift Dagger during close emergency encounters. Also deals 'Piercing' dmg which are useful for problem enemies (Blademasters, Armored Skeletons, Armadillos, Beetles, Knights, Orcs, and Devils) which are normally a problem for most other weapons. Rifle - An upgrade to the Bow and Staff with a buffed 3 dmg, this weapon allows enemy sniping up to 20 tiles away, virtually removes close combat kiting, and effectively guarantees player safety at long range. This weapon removes any cardinally or diagonally positioned enemy that would attack the player within a chosen direction and gives a wide window for the player to focus on other directions. Unlike its alternative the Blunderbuss (the only other weapon with consistent range and splash dmg), this weapon deals no self-knockback, requires no reloading, and its range is concentrated on 3x2 in front of the player. With its 6-tile attack range it easily clears out a path for the player to move or escape to. Fortissimole is named after a musical term "Fortissimo" which means very loud or "Fortississimo" meaning very very loud.War Hammer - Very few weapons have reliable range or splash dmg, but this weapon has both.When using the Girlfriend Records soundtrack, there are 3 different versions of the music that can play. ![]() In the game's files, there's a file called "vo_announcer_fortissimole_lol.ogg", which is Fortissimole's introduction, except the announcer adds, "Get it? He's a strong mole!".Fortissimole has the same name as the mole that appears in Zone 2.There is a bug in the level editor where Fortissimole boss battles can only have white skeletons in front of the stage when testing the level.If the player takes out the two skeletons in the top left and top right corners of the crowds, the player can be safe from respawning minions since they will trap themselves in those openings (see images.) You will be free to fight Fortissimole without any interruptions, so long as the fight takes place in the center of the map.Īdditionally, bombing the speakers on Fortissimole's stage will prevent any minions from spawning. Otherwise, the recommended technique is to approach with one loop of this strategy then switch to looping Strategy 1.) (Note: This only works as an infinite loop with range 2 or greater weapons. After he resubmerges, go back to loop 2.Step into the space between you, and he will try to emerge.Maneuver by running in one direction (or hopping back and forth, or even digging a wall) until he is on the same row/column as you, and there is exactly one space between you.Since he does not move the turn he resubmerges, unlike the regular mole, Fortissimole can also be trapped in an infinite damage loop by: See the approach method used in Strategy 2. This loop must start *after* a successful attack. Move back towards Fortissimole for two beats and attack. ![]()
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